ProPublica is an independent, non-profit newsroom dedicated to maintaining the presence of investigative journalism in modern media. It recently sent a team to participate in a ‘hackday’ with a theme of ‘newsgaming.’ While hackathons and similar dedicated coding days are not new, the notion of newsgaming – using games to better engage the reader with the story – is new to me.
ProPublica’s game – HeartSaver – focuses on New York City, where half a million people suffer from heart disease. The challenge – prevent as many heart attack deaths as possible by getting people to emergency rooms fast enough. It becomes complicated when considering the variations in quality of care. A patient may be very close to a sub-par emergency room, but the good emergency room is far enough away that the chances of survival decrease enough on the trip to offset the increased quality of care. The game uses Medicare, Google Directions, and mortality rate information to power its mechanics. Game play is simple – drag patients to the emergency room of your choice as they appear.
Go ahead, play the game. How does it help you understand the challenges of delivering effective health care for heart attack patients in New York City? Would you be more likely to read (or recommend) a story that comes with a news game?